Digital Graphic Novels: Technology Enhanced Narrative for Learning
نویسنده
چکیده
The effectiveness of digital graphic novels (DGN) has never been measured from the perspective of interaction design (IxD) although previous studies regarded DGN as having materiality and multisensoriality characteristics which were crucial for most purposes and territories, especially for students’ learning. Teaching a dry graduate course with most of the traditional methods has been too dull to reinforce concepts taught in the classroom. This paper proposes DGN for learning difficult subjects such as ‘research methods’ and ‘Islamic values’. The DGN however, must be of a well-crafted content based on abstractions of real life events. Methods of abstracting the content and enhancing the narratives in producing a DGN are provided. The DGN prototypes were developed and experimented with real graduate students. The results have proven a number of interesting facts about IxD in DGN and the desirability of DGN as one of the promising learning tools.
منابع مشابه
ImageTexT, Vol
1. Though comic books and graphic novels are earning more serious academic consideration than ever, in relation to one of the foremost goals of twentieth century art and literature, comic books may be more important and innovative than even the most open-minded of scholars have yet to realize. Comics, graphic novels, and sequential art belong to a rich artistic and literary tradition due in no ...
متن کاملRUTH AYLETT AND THEY BOTH LIVED HAPPILY EVER AFTER ? Digital
In this paper we consider the role of story in digital technology enhanced learning and the issues involved in constructing digital narrative learning environments. We will see that story has played an important role in education for a very long time, well pre-dating the use of digital technologies, and can be closely related to a number of theoretical approaches to learning. However story has ...
متن کاملThe Journal of Research on Libraries and Young Adults
Despite the current growth of graphic novel popularity with teens and the increasing representation of the LGBTQ community in those graphic novels, there has been little work done to evaluate these works in terms of how the LGBTQ characters are presented. Using Jenkins’s adaptations of Lerner’s, Bishop’s, and Chauncey’s frameworks—as well as Jenkins’s own framework that combined these three for...
متن کاملIdentification of Speakers in Novels
Speaker identification is the task of attributing utterances to characters in a literary narrative. It is challenging to automate because the speakers of the majority of utterances are not explicitly identified in novels. In this paper, we present a supervised machine learning approach for the task that incorporates several novel features. The experimental results show that our method is more a...
متن کاملThe everyday-life in neanderthal times: a full-immersive Pleistocene reconstruction for the Casal De' Pazzi Museum (Rome)
The Museum of Casal De' Pazzi (Rome) is built since about ten years on a Pleistocene floor consisting in the ancient riverbed of the Aniene river, at about 200.000 bp. Since its opening, it has been characterized by a strong narrative approach, and communication effort. The digital project realized by the Italian CNR (Institut for Technology applied to Cultural Heritage) implies three applicati...
متن کامل